Monday, February 22, 2010

European Union: Fair Weather Friends?

Apparently Greece's struggling economy has some members reconsidering that nation's membership in the European Union. The Economist has run several stories on this problem, including one with this illustration:

Might other nations back out of the EU? How disappointing? I thought the whole point of the EU was that these nations would pull together to make each other stronger. This kind of unity has been an inspiration to other regions to increase cooperation (if not integration) of their economies. Step up, Europe.

Via Geographic Travels



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Friday, February 12, 2010

Be My Cartographic Valentine 2010

Darling, be my cartographic valentine...



States United, print available from Etsy seller "beauchamping".




Via Kris Harzinski




From the David Rumsey Historical Map Collection
HT to Joel





Personalised Bespoke Map Heart: just tell them the location and they'll find a vintage map to create this one-of-a-king gift.




Show your MoTown Hometown love with this Detroit Map Heart Necklace.




Map Heart Valentine, blank note cards.

#545



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Wednesday, December 16, 2009

Simpsons 20th Anniversary

Twenty years ago tomorrow (Dec 17), The Simpsons graduated from a short animated bit on The Tracey Ullman Show to their own series on the fledgling Fox network. Since then, Matt Groening's dysfunctional family has become a pop culture icon.



Homer, Marge, Bart, Lisa and Maggie Simpson all live in the elusive town of Springfield. Where is Springfield? Scholars have studied this question for years, to no avail. However, the geography of Springfield itself has been carefully charted by Jerry Lerma and Terry Hogan in their Interactive Map of Springfield





Meanwhile, while searching for Simpsons related maps, I found this very strange Simpsons map of Europe:





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Wednesday, November 18, 2009

New Map Tie and the Big Five Oh Oh!

This is Cartophilia
post #500!


(Queue the balloons
and music!)

That's post #

D
.5K
1111101002
1F416

I forgot to note my 2nd Anniversary back in September but, by golly, I'm not going to let this milestone go unnoticed!

Woot!

Ok, enough of that. Today I am going to highlight this nifty map tie.

Ms. Cartophiliac found it last week at a thrift store. Score!

I find the way the tie designer mashed together geographic features to be reminiscent of the Calendria map from earlier this month, as well as Island Girl and Coastal Merger

UPDATE 11/19: And of course, the Mapkini!

On to 1,000!

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Tuesday, October 13, 2009

Leviathan

Leviathan, by Scott Westerfeld, is a young adult steampunk novel set in an alternate-history Europe. The Great War is coming, but instead of the Allies vs Central Powers, it is the Clankers vs Darwinists. The Clankers have developed great steam powered machines, and the Darwinists have bred giant beasts as their weapons.



The map illustration is intentionally reminiscent of the "allegorical maps" of the period.

Via boing boing

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Sunday, July 26, 2009

Europe 2020

The Map Scroll has posted a speculative map from Coming Anarchy (which appears to be down at the moment...). What if all the separatist movements of Europe were to succeed?:



With the continued integration of the European Union this map becomes less far fetched. If individual European states continue to cede power to EU, will it matter if Scotland, or the Basques or Flanders has its own local government?

Previously:
Another Europe
Disunited States of America

#435

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Friday, July 10, 2009

Another Europe

Miguel Farah sends me this thought experiment map, wherein he plays "what if" with European history.
What would have happened if Simon de Montfort had failed and the Crown of Aragon had continued its northern expansion? What would have happened if the Castilian and Portuguese counties hadn't survived? What if the Sami people had had their own country? Or if the Austrians had avoided being robbed Tyrol by the Italians? Or if Bavaria had refused to be a part of the German Empire in the XIX century? Or if ...? When reading history, there are many occasions where one asks himself questions like this and speculates about the changes those would bring to a political map.


Significant divergences include an East/West schism in the Roman Catholic Church and the Austro-Hungarian Empire becomes progressive and gives its many ethnic groups greater autonomy (thus avoiding WWI). More...

I always enjoy alternate history, and maps always make these stories more interesting.

Related:

Disunited States of America
The People's Republic of America
Alternate Nations of North America
Roswell, Texas

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Tuesday, May 5, 2009

Pizza Box Diplomacy

High School students on a trip to Costa Rica, created their own homemade Diplomacy game board out of a pizza box.



From the Practical Leadership blog, via Boing Boing.

Diplomacy is the classic game of negotiation. With incredibly simplistic movement mechanics players can only win by negotiating with other players, forming and breaking alliances.

Previously on Cartophilia: The Rubicon of a Diplomacy Player

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Thursday, March 12, 2009

Catan Germany and Rome

Klaus Teuber is the inventor of the award winning board game,
Settlers of Catan, first published in 1995 in Germany by Kosmos and later in the United States by Mayfair Games. While this game uses a map, it is a very simple hex grid on an imaginary island. The hex pieces are rearranged each game, but the shape is generally the same, and non-distinct...



However, in 2006, Tueber released the first in a planned series of Catan Histories: Struggle for Rome. This game uses the basic Catan mechanic (collect and trade resources, expand your holdings) on a map of Western Europe:



Last year he released Catan Geographies: Germany. Based on a map of Germany (designed by Michale Menzel), this game still uses trade, building, and settlement, and allows you to build famous German landmarks such as the 'Brandenburg Gate' or the 'Dresdner Dom'. Intended as a family game to learn an celebrate German geography and history.



It will be interesting to see if Tueber will continue these series with other historical scenarios or countries. Catan: Conquests of Napoleon? Catan: American Civil War? Catan: China? The possibilities are endless.

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Saturday, January 17, 2009

Czech Artist Commemorates EU With Stereotypes



Czech artist David Cerny has put together a controversial sculpture to commemorate the European Union. Each country is represented by a stereotype: Romania has Dracula, Sweden has IKEA, France is on strike. Not surprisingly, more than a few countries are less than pleased. For some reason, Bulgaria as a squat toilet left a few Bulgarian art lovers cold... I would be surprised if Germans appreciated the swastika turned autobahn.

Cerny was paid £350,000 for the project.

Reported in several places, notably The Map Room and Boing Boing.

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Monday, September 29, 2008

Edible Maps

An tasty assortment of edible maps...

An exercise in map symbols from Ms. Welch's Class:





Marzipan Europe from Strange Maps:



A Somalia cake from Ms. Jimenez's Class (watch out for the pirates):



And finally, Catan Cake. An edible version of the boardgame, Settlers of Catan:



MMMmmmmmmmmaps!....

#268

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Monday, September 15, 2008

The Mouse That Roared

The Mouse that Roared, a 1959 film starring Peter Sellers, based on the book by Leonard Wibberley, tells the story of the tiny, mostly forgotten country of the Duchy of Grand Fenwick.



In the opening segment of the film, the narrator is trying to find the tiny country. Measuring no more than five miles (8 km) long and three miles (5 km) wide, the Duchy and lies in a fold in the Northern Alps, adjacent to France and Switzerland.



In order to resolve a budget deficit, the government of Duchess Gloriana XIII decides to declare war on the United States. They expect to lose of course, but expect their defeat to be followed by millions of dollars in foreign aid.



When the declaration of war is ignored, they send an invasion force to New York.



The filmmakers intersperse the scenes of this journey with map animations of their misadventures at sea. I just had some fun clipping these stills out of the video.



Without rehashing the entire plot, instead of losing, as ordered, the expiditionary force wins the war! Hilarity ensues. While not a map, this scene late in the film also caught my fancy. Regular readers of this blog know of my love for boardgames, so I was tickled by this scene where diplomats from Britain, France, the USSR and the United States, while waiting to cross the border, kill time by playing a boardgame:



The Mouse That Roared is an amusing little farce that showcases Peter Sellers understated comedic talent. Recommended.

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Tuesday, September 9, 2008

Play With Spider

Play With Spider: "An experimental project to make a natural spider in Flash, combining math and graphics."



While it is fun to watch the spider clean up all the dead flies, I am distracted by the 15th century map of Europe.

Via Boing Boing

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Thursday, July 17, 2008

Zagria

Michael5000 has created a handy index to his Forgotten Lands.

Zagria
Capital: Brevogrod
Population: 6,734,232 (1995 Census)
Area: 38,860 km2
Literacy Rate: 98%
Independence: 1672
Per Capita GNP: $12,030
National Anthem: “To Zagria we Pledge”

Economy: Zagria is an agricultural exporter, especially of grains, apples, grapes, and cheese. A coal/steel based heavy industrial sector suffers from aging and obsolete factories and facilities and from international competition. Oil fields underlying the southern plains of Svisla province provide Zagria’s most important source of foreign exchange.



Zagria is an anomaly in Eastern Europe. In this region of the Earth, as in no other, countries represent the territorial aspirations of cultures. The Poles have their Poland, the Slovaks their Slovakia, the Magyars their Hungary, and the half-dozen former Yugoslavs their half-dozen former Yugoslav republics. Yet within this mosaic of nation-states sits heterogeneous Zagria. Polyglot (Hungarian, Russian, Bulgarian, Romanian), religiously inclusive (Catholic, Orthodox, Islamic, and, surprisingly, Lutheran), Zagria is easily as culturally diverse as any other similarly sized piece of land on Earth.

For all of this, many observers find Zagrian society is disappointingly prosaic. Its many ethnic groups have neither walled themselves off into discrete enclaves, nor exhibited an unusual degree of mingling or intermarriage. There is little sense of animosity or contention between the people of this land, but neither is there any widespread sense of patriotism or national unity (Menillini, The New Nationalism).



Since independence, Zagria has gone through prime ministers at a rate of more than one per year, with parliamentary coalitions in constant flux and no political party able to maintain a stable majority. Post-communist economic stagnation and a widespread culture of corruption and bribery have created fertile grounds for a shadow oligarchy of ostentatious gangster-businessmen and their well-dressed thugs. To the average Zagrian of any culture, such things have long since ceased to excite much anger. “In Zagria,” wrote Brevograd’s great novelist Gnadyy Zvorić, “public life is as constant as weather, and as fruitfully cursed.”

Flag: Based on the shields of the medieval dukes of Zagria, the flag is a simple black diagonal through a field of dark green.

UPDATED 2008-08-28



#219

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Thursday, June 12, 2008

Railroad Tycoon

I have often written about my boardgaming hobby and games with maps. Many of my favorite games have a railroad theme. Currently, my most favorite game is Railroad Tycoon, and its sequel, Rails of Europe. In this game players compete to build the best routes linking cities throughout the eastern United States. Points are earned by delivering goods. But invest wisely, or you could find yourself so heavily in debt, your liabilities outweigh your assets, and you'll end up losing victory points. The game mechanic for Railroad Tycoon: The Boardgame, is based on an earlier railroad boardgame, Age of Steam, and the game name and theme was licensed from Sid Meier's classic railroad computer game.

The game board for Railroad Tycoon is huge, and can accomodate up to six players. Be ready to use the dining room table, as this will not fit on a standard card table:



The quality of the components is exceptional. City rail links are created by purchasing track hexes. Once connected, certain cities will demand specific goods. Use your rail links to deliver the goods.



Rails of Europe is an expansion that requires the original game (for most of the components), but provides a new map, and can take up to five players. The cities are less congested, but building through the Alps and the Pyrenees offer new sets of problems to overcome.



#193

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Tuesday, February 12, 2008

Crossing the Rubicon

Earlier, I wrote about my experiences in the Diplomacy Hobby, as a gamer and a zine publisher. This t-shirt was given to me as a wedding present by a couple of my old Dip buddies, Scott and "Goz". I suppose I could wear it to a tournament and not need a conference map...

Back when I was publishing my Diplomacy zine, Crossing the Rubicon, my friend, Bill Williams, designed this logo for me. I share it here because, knowing my love of maps, he incorporated an antique globe into the design. Bill had a special color printer that could make t-shirt iron-on transfers. Unfortunately, we forgot to reverse the image... so we printed it again and put the mistake on the back of the shirt:



I am using the old zine name, and the logo Bill designed, for a new blog I started last month. Crossing the Rubicon is primarily my boardgaming log, but I may get around to other articles about boardgames, and reprinting my old zines.

UPDATE: I later decided one blog is enough...

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Wednesday, January 23, 2008

The Rubicon of a Diplomacy Player

One of the greatest boardgames ever invented, that uses a map, is the game of Diplomacy. Created by Allan B. Calhamer in 1954 and released commercially in 1959, Diplomacy is a strategic board game set in Europe just before the beginning of World War I. The game is best played with seven players, each controlling the armed forces of a major European power (England, France, Germany, Italy, Russia, Turkey and Austria-Hungary).

The game employs relatively simple rules whereby each player aims to move their units - and defeat those of others - to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. The unique part of the game is that no one player can win the game alone. In order to advance, you must make alliances with other players. However to ultimately win, it is likely that you will have to break that alliance, or "stab your ally in the back."

The game requires that participants are "good sports" and know that hard negotiations, and sometimes lying, is part of the game.

Diplomacy is also the first commercially published game to be regularly played by mail, and eventually by e-mail. At one time there were hundreds of postal Diplomacy newsletters, or "zines". The game is well suited to PBM or PBEM play, because a face-to-face game can sometimes take 5-8 hours to complete. I used to be very active in the Diplomacy Hobby. Recently Doug Kent, the publisher of Diplomacy World, the hobby flagship zine, asked me to write an article about my experiences for the 100th issue. I'll share that article with you here:

The Rubicon of a Diplomacy Player

Doug has been bugging me for months to write up something for his Diplomacy World 100th issue. For some reason, he thinks my hobby-life story would be interesting, even though I am no longer an active Diplomacy player. I also suspect I was one of the few hobby old-farts that he could track down that didn’t turn him down outright...

Like many of us, I started out playing Risk. I saw it in a Sears catalog and asked for it for Christmas. I must have been nine-years-old. This game soon became a staple for my Dad and brothers, as well as my buddies in the neighborhood. I loved every chance I had to play it, as much as I cringe at the thought of playing it today. But then sometime around age 14 (1974, and I still have a vivid memory of this) I walked into John Richter’s basement and saw a Diplomacy board with all its colorful pieces set. I was immediately intrigued. John told me that his older brother, Mark, played this game by mail. What a concept! I soon bought a copy and Diplomacy became my favorite game. Whenever we could get four to seven guys together (not easy when none of us drove) we’d spend an afternoon sticking knives in each other’s back. Risk was soon put aside as a boring kid’s game.

It wasn’t long before I was introduced to the postal hobby. My first Dip zine was Pelucidar, published by Burt LaBelle. I also recall a zine called Totenkopf and played Dip and Nuclear Destruction through Flying Buffalo, Inc. I didn’t get very far in any of my games. In fact I cannot recall ever actually finishing a game. I probably NMR’d myself out, and I went on to other interests (drama club, girls) and mostly forgot about this hobby. While attending university I dabbled a bit with an occasional Dip game, but also spent many years playing Dungeons & Dragons. It was pretty cool for college guys to play (and girls played too!) but I started losing interest when high school, and then junior high aged kids, started showing up? It wasn’t so cool anymore.

Fast-forward to the early 1990’s, married with children. I’m not sure how it got started, but at some point I got together with John (with whom I also attended college), Richard, Don, Gary and some other old college buddies. We would get together for an occasional Saturday afternoon game of Diplomacy, when the wives would let us. Also, right around this time I rediscovered the postal hobby. I don’t remember how, but I vaguely recall responding to an ad in Avalon Hill’s The General. I mailed a few dollars to the publisher of Zine Register, and received a large envelope full of Dip zine samples.

From what I can tell, I jumped back in at the tale-end of the “Golden Age” of Diplomacy zines. This was just before the Internet took over, and there were dozens of zines being published from all over the world. Soon I was subscribing to, and playing in, the likes of Doug Kent’s Maniac’s Paradise, Pete Gaughan’s Perelandra, Brad Wilson’s Vertigo, Andrew York’s Rambling Way, and of course, Diplomacy World. It wasn’t long before I got the itch to try my hand at publishing. I started out as a subzine of Maniac’s Paradise. Plausible Paraphernalia offered word games and featured PBM Scrabble.

In 1995 I moved from Michigan to Dayton, Ohio, and it was at this time that I became aware of the Hoosier Archives and the plans to save them from destruction. Walt Buchanan, one of the founding fathers of the Postal Diplomacy Hobby, had eight file cabinets full of zines from the earliest days to the mid 1980s. No longer active in the hobby, these cabinets had to go. Pete Gaughan began a campaign to raise funds to have all the zines shipped to him in California. This was expected to cost hundreds of dollars. Instead, I offered to drive a rental truck to nearby Indianapolis and store the Archives in my basement. This adventure was documented in an article that appeared in Diplomacy World #78, "The Pulp is Past, or How I Came to Be the Custodian of the Hoosier Archives and What I Found There." You can find it here or here. Apparently this is the most famous thing I have ever done, because if you “Google” me today, this article is usually at or near the number one hit. Eventually, the archives found a permanent home at the Bowling Green State University’s Popular Culture Library, in Bowling Green, Ohio.

Jamie Wins “Mr. Congeniality” (David Hood on the right)
It was also shortly after the move to Ohio that I finally decided to take the plunge and publish my own postal diplomacy zine, Crossing the Rubicon. CTR included standard Diplomacy, gunboat, and Colonial Dip, along with Scrabble and other word games. I also had subzines from Dave Partridge, Pitt Crandlemire, Scott Morris, Phil Reynolds, Andy York, and Tim Lurz. I worked hard to make it an attractive looking zine, and for that reason, Jim Burgess predicted it would be short lived, and he was right. CTR only lived for 16 issues. It was great fun, and I made many friends, but it just was a bad time.

During the two years I published my marriage ended and my job went to hell. During this time I also attended three DipCons, twice in Chapel Hill and once in Columbus. At least one of the Chapel Hill events was also a World Dip Con. It was at this event that I won “Mr. Congeniality”. David Hood called it the “Player’s Choice” Award, but it was an honor nonetheless. When David informally polled players throughout the weekend, one after another mentioned that they enjoyed playing with me. I also started my involvement with the Internet Diplomacy Hobby. I spent some time as the editor of the Postal section of the Diplomatic Pouch, and was introduced to email Dip using the Judge system.

Colonial Diplomacy at an Early Rubicon Games (clockwise from left: Jamie, Mike Gonsalves, John Richter, Joe Carle, and Ward Nahri).

The best offshoot of Crossing the Rubicon was that I started my own housecon, Rubicon Games. The first event was in October, 1996, and the attendance was very small. Four showed up on Saturday and another four on Sunday. We never played any Diplomacy that first year, but it was a start. I played my one and only game of Avalon Hill’s Advanced Civilization. However, by Rubicon Games II, I had a full house for the whole weekend. Several of my CTR subscribers made the trip to Dayton, from Louisville, Cleveland, Indianapolis and Pittsburgh. There were FTF games of Diplomacy and Colonial Diplomacy as well as other board and card games.

Rubicon Games survived the CTR fold, and grew and evolved over the years, however by RG IV & V, it became clear that this event could not be sustained as a Diplomacy event. Since I was no longer an active Dip zine publisher, I had fewer Diplomacy players attending, and the gamers in the Dayton area have little interest in Dip. This was the time of the Euro games explosion. Every year, a new game would become THE game of the year; Settlers of Catan, History of the World, and Puerto Rico have remained Rubicon Games favorites. The annual event followed me as I moved to four different houses, and it has outgrown my space. So, this year I tried something different for Rubicon Games XII. For the Saturday portion of the event, I rented a large conference room on the University of Dayton campus. We had nearly 30 attendees and more than enough room for all kinds of games, including for the first time in many years and game of Diplomacy! In the coming years, Rubicon Games will continue to grow from a “housecon” to what I hope will be large regional board gaming event.

To be quite frank, my interest in the game of Diplomacy has waned. Over the years I would dabble in an occasional postal game, or more likely an email game. I am a member of the Vermont Group, played in several gunboat tournaments and GM’d many games for Newbies. However, I finally came to the conclusion that as a player, I’m just not very good at Diplomacy. In addition, when I have time for gaming, I’d much rather play three or four other board games in the time that I can play one game of Diplomacy.

In Dayton, I have been the coordinator for Game-Day: the Dayton Area Boardgaming Society. We meet 4-5 times per month at several locations in the Dayton area and play every sort of board game: Euros, Mayfair rail games, war games, and card games. This group, and Rubicon Games, will continue to be my Hobby focus. Yet I will always treasure my experiences in the Diplomacy Hobby, the good times and the good friends I made. Congratulations to Diplomacy World and it’s 100th issue.

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Thursday, January 17, 2008

Here I Stand - Antike

I recently played two different boardgames that make use of a map of Europe:

Here I Stand: Wars of the Reformation 1517-1555 covers the political and religious conflicts of early 16th Century Europe. While I have been generally reluctant to play some of the more "heavy duty" wargames that are published by GMT, I appreciated that this one is card driven, and not only about conquest. It integrates religion, politics, economics and diplomacy. In this game, I played France, and spent most of the game embroiled in conflict with The Pope over control of Northern Italy. My mistake was making peace with Great Britain. Without the French as a constant pain in their side, they were able to make the necessary political, military and religious advances that gave them the game.

This is one I will like to try again.

Also played Antike, one of my favorites. This civilization building game focuses on the ancient peoples surrounding the Mediterranean Sea (however, if you flip the game board, you get a whole new map focusing on the ancient Middle East!). To win, civilizations must not only gain territory on the map, but also develop new technologies such as road building and navigation as well as trade and monument building. Another unique feature of this game is the use of the "roundel" instead of rolling dice. See Antike on BoardGameGeek for more details of the game and its mechanic.

As Phoenicia, I probably should not have won this one. I made several poor choices but was still able to stay even or one step ahead of the Germanic horde. Greece, stuck in the middle of the board, built too many of his temples too close to me. I was able to destroy two of them for some quick end-of-game victory points. (Note the Ohio Quilt in the background...)

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